A javascript experiment that samples an image before rebuilding it as a particle grid. The points are then manipulated using Perlin noise to mimic a natural wind effect.1

This was used in a series of animations for the 13.5 × 5 meter LED video wall at Outernet.

  1. Perlin noise was developed by computer graphics researcher Ken Perlin in the early 1980s to create more natural forms of digital variation. Originally used for procedural textures and effects, it has since become a familiar part of generative art and creative coding, particularly where movement needs to feel organic without becoming completely unpredictable. ↩︎